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Our project for a "city-leisure activities generators" in Athens, in its closed configuration, is a standard container easily stocked and transported anywhere, and safe to any risk of injury or damage, and also a safe envelope for the technological devices contained.

It will be opened and easily assembled on the site to obtain an interactive space, where people can interact with technological devices, representing the stylization of sports, that creates a city-leisure activities generator shaped by lights and projections.


Our aim is to show a sporting action as it has happened trough the materialization of the trajectory drawn by the athlete's body. A sporting event is not just the result, the arrival or the final score, but it is the whole effort from the beginning to its end. So we have taken each of the frames representing each instant of the action, and we have drawn a curved line(each sport has its own trajectory drawn considering its typical and particular action.)

In our project, we construct a real element in the space, an artifice, which is the transformation of the drawn line into three-dimensional form, conceived as a light-emitting own-weight-bearing object, sensitive to the touch of the visitor.

The touch of the hand activates the interaction with the screens and projectors, controlled by a PC interface, and determinates a change in the internal lighting of the artifice.

The projections show the events of the sport linked to the specific trajectory depicting its history, motion details and more representative athletes, with the purpose of permitting the user to view the sport event from different and multiple point of views.


The design of the pavilion is modular to allow the object to work alone or in groups.

The different compositions and possibilities of arrangement of the pavilions allows flexibility to fit in any space and environment.

It will work alone in a small square or space, or in aggregation of two, three and so on, to adapt itself to any demand such the exterior of a stadium, an historical place, a modern environment, or the outskirts of the town. They can also be the steps that point out a path connecting different areas of the Olympic games activity. We underline that it just can be laid on the ground without any kind of permanent structure.

One of our preferred groupings is made up of all  five elements as the five circles representing the Olympic spirit, thus the five continents.


The project will create an urban space completely open and easily accessible where people can enter, walk, watch and play. Visitors will spend their time deepening their knowledge about sports and, we hope, comprehending better what happens during the sporting activities at the Olympic games.

This space will be suitable both for visitors and for Athenian citizens and it could also be a point of meeting of people and cultures.


The materials chosen are durable and the technologies involved are sufficiently cheap and easy because we also wanted our object to be used after the Olympic games as an urban installation that will preserve the memory of the Athens 2004 and that will become an urban and tourist attraction itself. The Pavilion is designed to be used also by night, all technological devices are safely positioned inside the structures to be ensured against all the risk of accidental damages, vandalism, and theft.



DAS - Doom Architect Studio


Designer: Arch. Maddalena Cannarsa, Arch.Nicolas Cazzato, Francesco Chiovenda, Arch. Giulia Leoni, Arch. Andrea Salvucci, Arch. Anna Schirato, Mirko Tamburi


Athens- november 2002



VERSIONE IN ITALIANO



Links:


International Competition  for the design of ephemeral structures


ALDO AYMONINO Events platform in Athens

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versione italiana

[05-2003]