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ETH world
is a composite system to initiate a process of chaos dissipation. It needs
to express necessities and tries to solve problems. It needs to define places
where it is possible to share activities and, in this
way, places to live
together.
It needs to define a virtual sensory code, able to simplify the data transfer.
It needs to deal with complexity: it is unavoidable to face the large amount of
users and activities connected without a clear spatial organisation that extends
the borderlines of the navigation. It needs a strategic masterplan designed as
a framework able to organise paths of customisation (we can only suggest a possible
modality of organising virtual activities, but we have to leave a sufficient amount
of freedom for expressing identities in both private and semi-public spaces).
It needs to use virtual space as a critical tool: to sense and measure intellectual
activities is to define the value of the university. In this way ETH World embodies
the communicative responsibility of the scientific community towards a local and
a global society. It needs diagrams, graphics; on-line news coming from the Internet
will interact and influence the decisional processes of the virtual institution.
It needs to link the virtual campus to the real city to open and extend a dialogue
with people not usually connected to the university and to tighten the links with
the society. It needs both the virtual world and virtual real interface to become
a collective space and meeting point. The atrium in ETH World interacts with all
the atriums of the different existing buildings. It needs peripheric-open virtual
spaces to have a correspondence with physical open spaces, located in strategic
points in the ETH domain. To sense ETH World is to organise accessibility to the
virtual specific and the unusually closed code of communication (sensorial interfaces
for sight, hearing, touch and smell). Why space? To relate space as an interface
with both subspaces and WebPages means to locate precise portion of space (x,y,z,
co-ordinates) It needs to associate a main family of users to specific places
(ambient), not to collate but to define character. It needs to limit the main
spaces to five geometric, metaphoric configurations (particles/clouds, diagrams/rooms,
map/city, paraboloid/mountain, elastic surface/shell). Subspaces will move around
gravitational areas related to users and activities. Communicative entities like
"chatrooms", if not able to produce character on a collective scale, will be located
everywhere, related to items of discussion. A paradigm of simultaneity (we move
towards spaces, they move towards us) will structure the navigation, and every
user will customise his/her own main trajectory through spatial shortcuts to the
source of information. Fixed spatial poles are defining both orientation and interface
portals (entrances to the five groups of the departments). The multi-layered technique
of returning forces and the superposition with audio-visual media will support
the human-machine interface in both physical and virtual spaces. The portals of
access will be located along sequence. Vivid and quiet spaces will be extended
or contracted along the given flexible geometric paths. A-synchronous activities
of research, education, organisation will control, conform and continuously modify
the spatial conformation.
Erick
van Egeraat
ETH
World Virtual
campus and physical interface for the ETH campus on Internet and in the city of
Zürich; interactive pavilions, floors and ceilings in relation to the existing
main building
Client:
ETH Zürich , Eidgenössische Technische Hochschule/ Swiss Federal Institute of
Technology Gross
floor area : ca. 200 m2 Design:
2000 Remarks:
open competition in 2 phases; 4th prize; selected
for further co-development
Projectteam
: Erick
van Egeraat, Massimo Bertolano, Florent Rougemont, Peter
Heavens, Steven Simons, Ronald Ubels, Remco Boorsma
Used
software :
Autocad 14, 3D Studio MAX, Adobe Premiere, After effects,
Photoshop |

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[12-2002] |
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