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Tomorrow, life will be organized around carapaces,
within introverted spaces. It will shelter in folds of the skin. While the ongoing
withdrawal of the individuals of western societies is not likely to decrease,
buildings will become more and more intelligent and interactive.
Park Avenue is designed as the
scenery of a urban movie fiction. It is based on actual facts and connected to
a fictional close future which finds its roots in our present days. This project
is a extrapolation of the real which enables to test current typologies in possible
environments. In other words, it is an attempt to explore the possibilities of
programming disruptive buildings for man activities at the heart of the metropolis
of the future that could altogether meet the demands for shelter and interactivity
while opening rifts for the unfamiliar.
The action takes place in Park
Avenue, New York city. At the heart of the urban mass, a 31 stories tower grows
above the city drifting in cantilever upon the existing urban grid.
While the New York city grid predetermines
the shape and boundaries of the tower, an atrium pierces from top to bottom the
core of the rectangular frame. Shops develop around the vacuum created by the
atrium; offices are placed along the facades near the light. The external façade
is a massive translucent skin composed of thick transparent stones which react
to electronic pulses sent out by the tower activity. With its digital display
continuously updated, the internal façade serves as a support for commercial activities.
These landscaped surfaces develop exchange and information areas between the building
and the city life.
The free body of the atrium lives within
its rectilinear structure. At some points, the skin loses its shape, cuts trough
the external façade and opens up windows, creating unexpected and disruptive viewpoints
on the city. The cuts in the walls are the release of a tension, allowing the
buildings to breathe through punctures and to be cast by natural light transforming
the hitherto cramped interior spaces into living spaces subject to light.
By
breaking away from the verticality and geometry induced by the New-York grid,
these spots, outgrowths of the skin, are more than simple windows. The tension
between the two skins generated by their overlapping triggers a disturbance between
inside and outside which become melted. The project tries to provide a secure
environment for introverted individuals, and at the same time to make these same
individuals aware of their imprisonment and retreat into alienating structures.
While the building meets their needs and demands for protection by offering a
reassuring home, the blurring of the limit between inside and outside embodies
and foreshadows the existence of the unfamiliar.
The
World Trade Centre attack demonstrated the fragility and vulnerability of tall
buildings in their present configurations. Beyond the issue of determining whether
it is still desirable to built such buildings according to the same design in
the present geopolitical state of the world, what is also at stake is to determine
the stance one should adopt towards those that are already built and will get
older.
Tall
buildings and the contested ideologies of progress and empowerment they embody
could be reclaimed through a reconstitution of both the organization of their
own space and of their relation from one to another.
In this view, Park Avenue could be thought
of as the first part of a wider project of regeneration of the New-York city grid.
By making its way through the city underground, the free body would spread at
random through the city and emerge at some points. One can hence imagine the creation
of a second level of organization of the city in which another set up would cross
and overlap the grid leading to a new distribution of space. This project does
not intend to dismantle the linear and rigid structure of the existing buildings
and the grid. It tries to explore how the whole rectilinear urban set up of the
city could be in a way renewed with a different identity.
Florent Rougemont is
architect and lives in Rotterdam. His activity explores different fields, architecture,
design, planning and media. He
participated in several competitions, among them, the
city, less aesthetics, more ethics for the 2000 Venice
Biennale, Amphibious Living, Architecture
Image and Emotions organised by Arca
magazine and Gruppo Auchan Rinascente.
He has recently entered an idea competition for the new
city hall in Rotterdam. He also produces animations, like
Living Architectures presented
at the 5th international festival
for architecture in video in Firenze.
He is currently working on a bicycle
shelter at the ESAD Art's school in Strasbourg, a work in process due to completion
end 2002 |

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[05-2002] |
